![]() ![]() In the 90s we got to the point where you had a pentium processor at 66 Mhz (woo!) At that point your 66Mhz / 320 (height) / 200 (width) / 30 (fps) gave you 34 clocks per pixel. The led to games like donkey kong where there was a static world and only a few elements updated. ![]() So you had to do stuff like only redraw the part of the screen that moved. Before the 90s it was hard to even update all pixels on a 320x200x8bit (i.e. We thought about things in terms of how many instructions per pixel per frame we could afford to spend. ![]()
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